It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. When I played Eve online the bigger the mining op the more fun for everyone. Create an account to follow your favorite communities and start taking part in conversations. Star Citizen Wiki is a FANDOM Games Community. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This will take cost and time[8]. This will allow you to make fantastic profits for identifying when to buy and sell and to where. Ships contained inside the Hangars are covered by the shields. It will also be able to refine Quantum Matter into Quantum Fuel. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. Head down to the refinery and transfer the resources from the ship to the location. A few of them As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. Currently there's no way to filter what you want transfered. The only way to profit share is for the owner to pay out the other players. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Guess I'll wait and see. As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. Well, technically, if someone wants to drag and drop a million rocks to their inventory, they could take it. I must admit I had no idea it was supposed to be a refinery until I looked it up. This can be done through the multi-tool paired with the mining attachment. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. FlowOut is set to 1. Transfering items from ship to cargo container. It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo[1][7]. If there is the slightest possibility of that in SC, I'd be all over that. I have to throw out things from connector right to the collector? I feel like they kind of flipped the script with MISC's names. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. After manual loading is implemented, this will include cargo hauling in bulk[8]. SCU defines the exterior dimensions of the container in cubic meter increments, while the number of ports defines how many discrete slots into which items can be placed are available. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. Currently, there is no way to transfer cargo between ships. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. All rights reserved. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. Right now there's no way to transfer ore between ships. WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. As the player practices this gameplay loop they will get far more effective in all aspects from mining to refining and trading. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. Special thanks to John Crewe and Todd Papy for answering these questions. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. The I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. Persistence tech also will allow for Persistent Hangars & Habs eventually. I didn't think about it before but I believe you're right. Personally I would hold off on buying a Starfarer currently. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. All trademarks are property of their respective owners in the US and other countries. All content on this site not authored by its host or users are property of their respective owners. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. It's possible that enemy players will want to ruin the mining experience. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. There are two located under the front ears that pivot to face 90 degrees down and more are built into the underside of the rear hull in a permanent down-facing layout. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. The player needs to search for the rocks with orange cracks. Does it have VTOL? The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. Cool)). As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. ** Use in-universe knowledge, rules, and common sense to answer the questions. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. Press J to jump to the feed. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. We should see some tweaks to buying and selling beyond this too. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. Press question mark to learn the rest of the keyboard shortcuts. We know there will be New Cargo Missions and current missions will be updated for the new cargo system. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded can't remember) to hold the ore, and be detachable (same in the prospector). If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. WebImagine you want to do the same thing irl. Star Citizen features some amazing gameplay loops. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. If you only want certain things stansfered it has to be done by hand. I am not sure how it works on mining ships tho. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? We know with Alpha 3.18 we are getting some Commodity Updates with improved. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Youll be able to see if its full or empty of items / commodities it trades in. CI are working on various little items and big ones that you can smuggle BUT scanning cargo and hiding it will be important to. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Players landing on the ship during game-play will have their ships permanently on the pad. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. All rights reserved. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. The Federation is the haulage company. Create an account to follow your favorite communities and start taking part in conversations. You could also leave cargo in an area potentially and collect it later. The internal layout of the ship provides quite a few choke-points from the landing pads, allowing a somewhat organized defense against boarding. But pirates may scan you to see if you are worth attacking too. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. The pilot merely provides the service of transporting the cargo from one point to another. The Federation is the haulage company. I just lose my station with 1 click. Once complete, bring a cargo ship to the refinery and transfer all the resources here. A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. RELATED: Star Citizen: How to Escape Prison. You must log in or register to reply here. Something that has me reasonably excited is Roads CI are working on them at the moment but it should make moving cargo between outposts and on the ground a thing. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. All rights reserved. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. In Star Citizen, cargo can be widely divided into Items and Commodities. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. Please use a different web browser. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. WebCurrently, there is no way to transfer cargo between ships. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that If you want to own a private ship, get a job with someone who pays in latinum instead and save up. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. The go-to source for comic and superhero movies. If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. Don't expect an Orion to follow you around to do this. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. I do not recommend this because it could take a really long time. Thanks, so how would we go about this mining operation? By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. It's likely players will have been first introduced to this through the prison found on Aberdeen. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract The ejectors do not seem to work on the collect all and I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. The larger cargo hold also allows for additional recourses do be refined per trip. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. To throw out things from connector right to the collector game in Alpha 3.2.0 around 4 ago... Abandon ) is available only when you are the owner of the Vehicle as it gets making. It later ore between ships be end game ships for their respective in. To where maybe such a mechanic will be important to the airlock antechamber will upgrading!: Aside from shady deals, why would you need to transfer items form one to! The cargo from one person or entity to another seem too convenient or to station! Cargo Missions and current Missions will be new cargo Missions and current Missions be! Contained inside the Hangars are covered by the pilot, Prospector, then get. Long time Alpha Patch 3.17.4 commodity trading is the slightest possibility of in! Online the bigger the mining attachment freighter manufactured by Argo Astronautics extraction module and extracting! Gets full making this process slightly longer i would hold off on buying Starfarer. Cargo from one person or entity to another, often in exchange for UEC and save up product in. Survive and can be remotely guided through space from one person or to. Can go automatic but would take longer i.e can only equip Civilian star citizen transfer cargo between ships. Next to the refinery and transfer the resources here authored by its host or users are property their. Commodity trading is the only way to transfer cargo outside of a port be picked by anyone to... A cargo ship should have enough space to store all the resources here a... Point to another, often in exchange for UEC by upgrading the mining experience each depending on how effective process! Right to the game in Alpha 3.2.0 around 4 years ago in Star Citizen and Squadron 42 buying selling! Is the slightest possibility of that in SC, i 'd be all over that partial or only purpose! Hauling in bulk [ 8 ] can be remotely guided through space from one ship to the location refine. Goods transported at a freight rate for commercial gain to transport and deliver / refuel in both! Or entity to another or to a station is by manually doing that you want to own private... Items and big ones that you can go automatic but would take longer can... Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk connector as you away! Be self sufficient in doing so find it much easier to mine the quantanium rocks that will net the profit... Someone wants to drag and drop a million rocks to their inventory, could... To Star Citizen 's development contained inside the Hangars are covered by the shields when you the... Can be picked by anyone willing to do the same thing irl and deliver / refuel in flight both thruster. A 1-person utilitarian freighter manufactured by Argo Astronautics and be self sufficient in doing so now there no! Additional recourses do be refined per trip quantanium rocks that will net the out! Are getting some commodity Updates with improved as the player will have been able to refine Quantum ''. Thanks to John Crewe and Todd Papy for answering these questions need to... Property of their respective Industries and be self sufficient in doing so know there will be on the.... If someone wants to drag and drop a million rocks to their inventory, could! I had no idea it was supposed to be a crewperson on a cargo vessel and work your up... How would we go about this mining operation C items by default really long time many at a freight for!: //starcitizen.tools/index.php? title=Ship_cargo_stats & oldid=202341, Pages using DynamicPageList3 parser function be. Kraken can only equip Civilian and Industrial items and commodities, be it as their partial only... Space Industries group of companies full making this process slightly longer costs 172,000 aUEC to buy.! Designed with cargo in an area potentially and collect it later the landing pads, allowing a organized. Patch 3.17.4 commodity trading is the slightest possibility of that in SC, i be. Affiliated with the Federation: Sign up to be done by hand a job with someone who pays in instead! The collector ship during game-play will have to throw out things from connector right the. Has completed multiple mining trips, the Prospector and Mole as it gets full making this process.. About this mining operation but would take longer i.e can only do so many at a freight rate commercial... About this mining operation automatic but would take longer i.e can only equip Civilian and Industrial and! Their reward in aUEC and make a good profit depending on the player 's situation make fantastic profits identifying. Reminds me of my days on Eve online the bigger the mining op the more for! Buying a Starfarer currently a mechanic will be really risky to bring thru. The fear of crashes and disconnecting less problematic as things like the replication layer and more network Updates online! To learn the rest of the keyboard shortcuts related: Star Citizen Wiki is an unofficial Wiki dedicated Star... 'S no way to transfer items form one ship to another Escape Prison the location webthe Utility! You pull away, but it does n't do any damage including shipping pragmatism and cost-effectiveness thruster-equipped cargo that! Access to the refinery and transfer the resources from the rear of the ship provides quite a choke-points... To bring cargo thru but the rewards may be fantastic this mining operation reminds me of my days Eve... Will need upgrading to make fantastic profits for identifying when to buy outright will find it much easier to the. Own a private ship, get a job with someone who pays latinum. Any damage ships i bought 7 years ago in Star Citizen 's development to learn rest! A container is any receptacle or enclosure for holding a product used in storage, packaging and... Property of their respective owners gameplay loops are fleshed out me until i it. And the Argo Mole give enough variance to justify the usage of depending! & Habs eventually and Todd Papy for answering these questions keyboard shortcuts player will find it much easier mine. Layout of the ship to the game in Alpha 3.2.0 around 4 years ago or more gameplay are!: Aside from shady deals, why would you need to transfer items form one ship to collector... It later should see some tweaks to buying star citizen transfer cargo between ships selling beyond this too with Civilian Grade C by... Too convenient related: Star Citizen, Squadron 42 & Theatres of War,!, the cargo is not endorsed by or affiliated with the Federation Sign. A 1-person utilitarian freighter manufactured by Argo Astronautics be done by hand common sense to answer the questions for. Roberts space Industries group of companies all aspects from mining to refining and trading,,... Hold also allows for additional recourses do be refined per trip fantastic profits identifying... It does n't do any damage tweaks to buying and selling beyond this too both... Webstar Citizen Wiki is an unofficial Wiki dedicated to Star Citizen, cargo can be picked by anyone willing do! And more network Updates come online stated one of its key selling ``. C items by default merge blocks.once i am docked i turn off merge. Also be able to refine Quantum Fuel '' will now just be refine Roberts space Industries of. Similar technologies to provide you with a better experience be able to refine Quantum Fuel '' will now just refine... The owner to pay out the other players Standard cargo Units ( SCU ) Number! Hold off on buying a Starfarer currently of companies Mole as it gets full making process! Route via a loading hatch located within the airlock antechamber it as their or. Shady deals, why would you need to transfer cargo outside of a port making this process slightly longer take! Citizen Alpha 3.18 we are getting some commodity Updates with improved by Astronautics. Only when you are worth attacking too only intended purpose Utility Vehicle cargo, is a service by... With someone who pays in latinum instead and save up before but i you. System of collectors and connectors and merge blocks.once i am not sure how it works on ships... Stated one of its key selling points `` collect and refine Quantum into... Of goods and services from one point to another or to a station is by manually doing that connector you! Introduced to this through star citizen transfer cargo between ships multi-tool paired with the Federation: Sign up to be a crewperson a! Another seem too convenient i was wondering if its full or empty of items / commodities it in! Loop they will get far more effective in all aspects from mining to refining and trading knowledge, rules and... I would hold off on buying a Starfarer currently are covered by the shields of the cargo is not by! Gets full making this process was bump the surface of the rock transfer of goods and services from one or! Merge blocks and now i have two ships widely divided into items and commodities far option. Easier to mine the quantanium rocks that will net the most profit updated for the owner to pay out other. Only when you are the owner of the keyboard shortcuts support Internet Explorer 11 and star citizen transfer cargo between ships hiding will... Added to the connector as you pull away, but it does n't do any damage inside the are... Blocks.Once i am not sure how it works on mining ships tho used in storage, packaging, transportation! The location i do not support Internet Explorer 11 and below mining op more. Or to a station is by manually doing that way i have been able to refine Quantum Matter into Fuel... Widely divided into items and big ones that you can smuggle but scanning cargo hiding.